D&D 5th Edition
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Cloud Giant
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Keen Smell: The giant has advantage on Wisdom (Perception) checks that rely on smell.Innate Spellcasting: The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Actions
Multiattack: The giant makes two morningstar attacks.Morningstar: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock: Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Attributes
AC
14 (Natural Armor)
Alignment
Neutral Good (50%) Or Neutral Evil (50%)
CHA
16
CON
22
Challenge Rating
9
DEX
10
HP
200 (16d12+96)
INT
12
Languages
Common, Giant
Passive Perception
17
Roll 0
Morningstar
1d20 + 12
3d8+8
Roll 1
Rock
1d20 + 12
4d10+8
STR
27
Saving Throws
Con +10, Wis +7, Cha +7
Size
Huge
Skills
Insight +7, Perception +7
Speed
40 ft.
Spell Book
Detect Magic, Fog Cloud, Light, Feather Fall, Fly, Misty Step, Telekinesis, Control Weather, Gaseous Form
Type
giant
WIS
16
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